Feature Showcase: Police Pursuit System
Development

Feature Showcase: Police Pursuit System

RJ_RayJay
RJ_RayJay
April 11, 2026 at 9:55 AM
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Kentucky Roleplay's Police Pursuit System brings a new layer of immersion to law enforcement roleplay in Project Zomboid, giving both officers and civilians the situational awareness tools they'd realistically have when a pursuit or traffic stop unfolds. Officers in emergency vehicles get a real-time directional HUD tracking nearby civilian traffic, while bystanders (on foot or behind the wheel) receive their own indicator the moment a cruiser's lights and sirens kick on nearby, even if the car is around a corner or down the street. And when a pursuit is happening just beyond what your eyes can see, you'll hear it: Distant siren chirps and horn blasts bleed in from off-screen, fading with distance, keeping the world feeling alive and dangerous whether you're involved or not.

For Officers

  • The Pursuit HUD: directional arrows pointing to every nearby engine-running civilian vehicle while seated in an emergency vehicle
  • Color scaling (green -> yellow -> red) reflecting distance at a glance
  • Designed to work for traffic stops, pursuits, escorts- any scenario with lights active

For Civilians & Bystanders

  • The Civilian HUD: indicators appear any time a nearby emergency vehicle has lights AND sirens running: You don't need to see the car to know it's there
  • Flashing red/white/blue arrow cycles mirror real police light patterns
  • Service type label (POLICE / EMS / FIRE) and live distance readout
  • Indicators fade in/out smoothly rather than snapping: Reduces visual noise
  • Works on foot and inside non-emergency vehicles

The Distant Siren Ambience

When a police car is beyond your rendering distance but actively running lights and sirens, ambient siren chirps and horn blurbs play locally

  • Sounds are directional and distance-scaled: Closer pursuits are noticeably louder, farther ones barely audible
  • Random intervals and a varied sound pool keep it from feeling looped or mechanical
  • Pure client-side audio: No network overhead, no impact on other players

Design Goals

  • Awareness without omniscience: Civilians know something is happening nearby without a GPS ping
  • Escalating urgency cues: A siren you can hear but not see creates genuine tension
  • Fairness: Officers and civilians have matching situational awareness about each other

Teaser Trailer


Last updated: Apr 13, 2026